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Linux Network Programming, Part 3

Ivan Griffin Mark Donnelly PhD. John Nelson Issue #48, April 1998 This month we are presented with an introduction to the networking of distributed objects and the use of CORBA. In the last few articles in this series, we dealt with basic low-level network programming in Linux, and with the issues involved in developing network servers (daemons). However, coding at ...

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Building Projects With Imake

Otto Hammersmith Issue #48, April 1998 Here’s an explanation of how Imake works and how you can use it to build your executables—an article for programmers with C and Unix programming skills. Imake is tool for configuring the X Window System and its components for different platforms and compilers. Imake allows you to create a generic description of how your ...

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The SANE Scanner Interface

David Mosberger Issue #47, March 1998 SANE makes it easy to support a wide variety of devices and of applications with a minimum amount of programming effort. SANE stands for “Scanner Access Now Easy”. It is a universal interface that enables you to acquire images from any device that produces raster images, including flatbed scanners, video and still cameras and ...

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Linux Network Programming, Part 2

Ivan Griffin John Nelson Issue #47, March 1998 In part 2 of our series we learn how to design and code network daemons to serve our clients well. Daemon processes are servers which run in the background servicing various clients. You should be aware of the following few issues when creating daemon processes. During development, it is always advisable to ...

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Linux Network Programming, Part 1

Ivan Griffin PhD. John Nelson Issue #46, February 1998 This is the first of a series of articles about how to devlop networked applications using the various interfaces available on Linux. Like most other Unix-based operating systems, Linux supports TCP/IP as its native network transport. In this series, we will assume you are fairly familiar with C programming on Linux ...

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Game Control Design

Dave Thomson Issue #43, November 1997 A few simple design guidelines are presented to make your games more enjoyable to the players. Sweets are first tasted by the eye, but flavour is the heart and soul of all confectionery. –John Millar (1826-1896) It’s called a joystick because games are fun—or at least they’re meant to be. Of course, I doubt ...

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Linux Journal Interviews Robert Nation

Larry Ayers Issue #43, November 1997 Larry Ayers, author of many articles for both Linux Journal and Linux Gazette, interviews Robert Nation, the creator of FVWM and RXVT.         The Interview Robert Nation’s name crops up often in the man pages and other documentation of Linux software. He was involved in the early development of several key ...

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PostScript, The Forgotten Art of Programming

Hans de Vreught Issue #42, October 1997 A tutorial for beginners is presented on writing PostScript files to display data. The Alparon research group at Delft University of Technology aims to improve automated speech processing systems for information retrieval and information storing dialogues. The current focus is on dialogue management for a research project of Openbaar Vervoer Reisinformatie. The company ...

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Programming with the XForms Library part 3

Thor Sigvaldason Issue #41, September 1997 Part 3 shows us the means to give our game simulator a more professional appearance and to add a few goodies. In the first two articles of this series, we learned how to install XForms and began building an application (a game theory simulator). In this final article, we spruce up our program and ...

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Programming with the XForms Library, Part 2: Writing an Application

Thor Sigvaldason Issue #40, August 1997 We learn to write an application with XForms by simulating a game with 2 players and 2 actions. Last month we began this series on XForms by explaining how to install the forms library and include file. We also took a stab at programming with XForms by writing a couple of simple programs. In ...

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